4/18/2024 0 Comments Edit .bin files in ps1 game![]() ![]() ![]() RetroArch will pass this on to the emulator core, who will use it to process the files at the right time. It lists how long each track is and the mode the track was recorded in. This file is a table of contents file for the disc. Anything that edits normal PC style bin/cue should do though depending upon the program you use you may end up converting to a more standard iso format (the PS1 was a time of flux for disc formats with the scene in not much better shape so there are a variety of them used in PS1 rips), sadly the freeware side of things here (burning sure, extracting fine, mounting sure but not proper editing) is somewhat lacking so most will end up using something like ultraiso, magiciso or poweriso. Make sure the cue and the bin files are in the same directory and load the cue file. ![]() The PS1 was mostly (it happened more in the PS2 but some games did read raw sectors/DMA rather than filesystem, various reasons for it including AP, maybe some speed bonuses and anti rip) iso 9660 type layout and bin/cue is but a minor tweak on that. Because of that I made all my game collections into. pbp file has its drawbacks in terms of compression. pbp files because its easier to access games with multi-discs. If you're interested in emulation, that's a good place to start as people who develop emulators use software like that to reverse engineer raw data into structured code from scratch. The reason I created this guide is because I have a huge collection of PS1 games that are multi-disc. I do have to note that when it comes to this sort of swap it is one of the few times you might face issues if the BGM and such is all there is (memory limitations were tight so the full wave/compressed audio stuff might have been lost or not called). If your bin file contains executable code you can try to reverse engineer it using IDA Pro. ![]()
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